#pragma once

#include "ClockEngine.h"
#include "Jerry's Physics\Physic_World.h"
#include "Jerry's Physics\Dynamic_Array.h"

#include "FSMCartridge.h"
#include "FSMSystem.h"

#include "GameHeader.h"

enum GAMESTATES
{
	GAMEMENU,
	GAMECREDIT,
	GAMEQUIT,
	GAMEWIN,
	GAMELOSE,
	GAMEGALAXY,
	GAMEQUADRANT,
};